The heroes, dragons and demons of the Great Continent step off the page and onto the table. Every round draws a battlefield, every battlefield demands one attribute — and every card holds a technique able to turn the duel around.
Thirty-two characters from the saga — adventurers, colossal dragons and demons — become cards with five attributes, two abilities and one special technique. The clash is direct: a battlefield is revealed, it decides which attribute counts that round, and each player picks the card to answer with.
Whoever loses the duel watches their own card shatter on the stone and loses a life point. Run out of life and you leave the table.
The two summoned cards, with the contested value marked above each one. The card lit in gold is the player's: this is the moment to decide on the special technique.
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The Round
Five attributes, one battlefield, one choice
There are nineteen battlefields, and they are not scenery: one demands Speed, another forbids techniques, another makes the lowest value win. The card that would have won the previous round can be the worst choice for this one.
The special technique costs Mana and is decided after every card is on the table — with the opponent's value already in sight, and fifteen seconds to choose.
Defeat: the card cracks from the point of impact and breaks into shards.
The draw: the two collide with equal force, pull back and return. Neither gives way.
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The Cards
Thirty-two names from the Great Continent
Every card carries its Rank — from Bronze to Diamond — its Element and the five values that define it. Below the artwork sit the two abilities, which fire on their own when their condition is met, and the special technique, which only comes into play if the player pays for it.
The gallery: all 32 cards, filtered by Rank, Element and Type.
The Golden Dragon, a Colossal card: five attributes and three rules lines of its own.
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The Table
From two to four adventurers
Classic Mode
Playable
The straight duel of attributes, in the tradition of top-trumps games. You are in within two minutes and it teaches itself.
Advanced Mode
Playable
Life, Mana, battlefields, abilities and special techniques. This is where the cards show what they can really do.
Tables of 3 and 4
Playable
Everyone summons at once and the lowest value at the table loses life. With four players, a bad round is expensive.
Online Matches
In development
The lobby and the networked match already exist and run. Reconnection and drop handling are still being built.
A table of four: every seat has its own life and mana plaque, and its own hand.
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The Journey
What carries over from one match to the next
Every match earns experience, coins and progress on the daily and weekly challenges. The titles and avatars you equip show on your plaque at the table — your opponent sees who they are playing before the first card falls.
The gallery keeps the statistics of every character: how many rounds it won, with which attribute, and against whom.
The main menu, with the profile, the level and the coins earned.
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The Forge
What already stands, and what is still in the fire
The game is in development and has no release date. Everything you have seen on this page is the build that runs today, captured straight from the screen — none of it is promotional artwork.
Classic ModePlayable
Advanced ModePlayable
32 cards · 19 battlefieldsIn the game
Progression, shop and challengesIn the game
Soundtrack and sound effectsIn production
Online matchesIn development
Release dateTo be announced
The full opening, 30 seconds — with sound.
The Adventurers' Call
Follow the forge
The flame is already lit
Behind the scenes, new cards and the release announcement go out first to those who are following along.